A case study in inclusive play - blending sensory design, research, and empathy into a tactile game experience for visually impaired and sighted children.

Project & Brief
Play is a fundamental right, enshrined in Article 31 of the UN Convention on the Rights of the Child, and a powerful developmental tool. Yet for blind and visually impaired children, play is often inaccessible, isolating, or adult-guided.
This was a foundational solo project in which I explored how design can create inclusive environments for children with visual impairments. The goal was to bridge the developmental and social gap in play between blind and sighted children by designing a game that encourages equal participation, shared strategies, and mutual joy.
“Design a shared experience to integrate visually impaired children into common classrooms.”
Key aspects of the brief:
1. Equality — Ensure equal opportunity to strategize and win for both blind and sighted players
2. Producibility — Design with real-world playability, shareability and scale in mind.
3. Shared delight — Make the game engaging and enjoyable for sighted children as well
Outcomes & Impact
Outcome
Developed a two-player tactile sound-matching game with spatial logic and audio clues.
No compromises
Demonstrated how design can empower inclusion - without compromising fun.
Future testing
Created a foundation for future testing in real school environments.


Act 1
Empathy through data




“Blindfolding sighted players (a common tactic) is far from true inclusion, rather creates artificial balance as opposed to sustainable engagement.”
Act 2
Converging

Rapid iteration






Capsule design








Board design






Testing the prototype
Act 3




